Click here to contact EDstudio Director, Betsy Towns
EDstudio
Education Design Innovation
Transforming Learning
authentic design engagement with real-world challenges
Creating and Testing new models for learning
Recognizing that design processes offer powerful tools for transformative, high-impact learning, HEDstudio programs bring diverse students, faculty, and professionals into rigorous, transdisciplinary research. Collaborators utilize an iterative design process to create multimedia products with authentic applications that contribute to public knowledge and literacy.
RATIONALE Students crave authentic engagement with real-world problems and their solutions, and, increasingly, interdisciplinary design offers students opportunity to work between the arts and content-based disciplines (e.g. humanities and STEM) to impact their world.
Authentic learning experiences cultivate portable skills contemporary employers wish to find in their employees—flexibility, creative problem solving, collaboration, critical judgement and communication—and tackling real-world problems motivates students and builds self-efficacy.
Interdisciplinary design can make research relevant and meaningful to diverse audiences, reducing inequality and building public knowledge. Exerting action against the post-truth paradigm that increasingly defines our time reveals the impact of art and research to students
Projects
Collaborators
Methods: EDstudio supports programs in research, design, and multimedia publication around an evidence-based formula for innovation and discovery: professional researchers bring expertise and guidance; Faculty And Students Together (FAST) teams form to uncover critical questions, and dig collaboratively into research; FAST art & design teams explore technologies and media to narrate their discoveries in compelling, immersive, effective modes.
PROJECTS defy disciplinary boundaries, offer opportunities for student leadership and depend on true collaboration. Most involve high school to graduate students, professionals and academics, and create connections to learners of all ages, backgrounds and ability levels. Output ranges from film to public art to multimedia presentations to museum exhibits to playgrounds and beyond.